Quote:
Originally Posted by senseimaki
Is it just me or does the explosion look like orange goo?
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Explosions, smoke... that kind of stuff is just about impossible to render in a solid form, which casts hard shadows.
Thinking it out- and maybe this wouldn't work any better- I'd make the core of the explosion as smooth and void of any detail as possible- and make it an intense white.
Then add color as it radiates outward with plums of smoke and debris and fire.
Another thing that would enhance the effect- but that I expect most companies would be too skittish to try for fear of not being able to fully pull it off- would be to paint the surface of the figure, and surrounding surfaces closest to the explosion, as if they were receiving an intense light source.
Without the rest of the statute reacting to the explosion (via color, along with intense highlights and shadows), the explosion is isolated and ...yeah. It just looks like orange goop.
Obviously that would/should be less critical with something using a light up feature already. Though I still think the effect could be further intensified with an adventurous approach to the painting.
One of the paint jobs that's most impressed me over the years was this one-
Some people still complained about the orange, but I thought SS did an amazing job going for broke with those paint apps. And pulled the effect off extremely well, IMO.