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Old 06-02-2015, 09:13 PM   #321
kkchan
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Old 06-03-2015, 12:28 AM   #322
thx217
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Originally Posted by Chronicle CS View Post
I see the wires on the arm weren't put into the right position on that one as well. We'll give them a once over when we start to ship as we hand inspect each one. I may do slight paint tweaks myself.

You guys need to remember even though these are made in a factory, they are still painted by hand. No two will be exactly the same.

For as difficult as this product was to produce, I am very happy with the end results.

Also remember that the original that Phil owns was heavily modified for Robocop 3.

Man...your willingness to improve already finished production pieces is extremely appreciated. NONE of the collectible companies we have here has this level of service. You Sir, once again surprised me. In the most positive way.
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Old 06-03-2015, 12:28 AM   #323
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Awesome! Thanks for the sharing!
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Old 06-03-2015, 01:42 AM   #324
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That head tilt is a lot more extreme than I expected...
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Old 06-03-2015, 02:11 AM   #325
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That's because the weight bearing leg(right) is suppose to be at an angle(leaning outwards to the side). Since the leg is dead straight on the production pieces, it causes the entire upper body to look tilted then it should. Yes, the factory did not nailed the pose that I too was worried about. Kinda disappointing BUT at this point, it's too late to change or to complain about it. I'll do the adjustments myself on mine for sure, I'm fine taking it apart. As I mentioned before, there were lots of movements going on in the very first promo shot, that one was the original stop mo puppet so it has the required range of motion but for the stiff castings..it's very difficult to nail it...



This angle shows how it should look like if the parts were adjusted accordingly for the pose.
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Old 06-03-2015, 09:28 AM   #326
Darth Milo
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Originally Posted by Chronicle CS View Post
I see the wires on the arm weren't put into the right position on that one as well. We'll give them a once over when we start to ship as we hand inspect each one. I may do slight paint tweaks myself.


Also the orders for Secret Compass?
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Old 06-03-2015, 09:40 AM   #327
The SHOGUN
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I'm going to wait to pass my final judgement until i have the piece inhand as these pics are pretty bad with taken from goofy angles.

But as of right now, i'm upset with the execution of the final pose.
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Old 06-03-2015, 10:07 AM   #328
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Why are the photos so grainy? As usual, the first people to get pieces in hand have the worst cameras. Its the law of the universe.

I agree the head tilt is a little to extreme, gatta see it in person though.

Also, on the back of the base there's a huge ripple. What's that about?

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Chris
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Old 06-03-2015, 02:01 PM   #329
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Quote:
Originally Posted by thx217 View Post
That's because the weight bearing leg(right) is suppose to be at an angle(leaning outwards to the side). Since the leg is dead straight on the production pieces, it causes the entire upper body to look tilted then it should. Yes, the factory did not nailed the pose that I too was worried about. Kinda disappointing BUT at this point, it's too late to change or to complain about it. I'll do the adjustments myself on mine for sure, I'm fine taking it apart. As I mentioned before, there were lots of movements going on in the very first promo shot, that one was the original stop mo puppet so it has the required range of motion but for the stiff castings..it's very difficult to nail it...

[]
good eye thx
yeah that is disappointing I was think something was off in those pics but that explains why. Looks like I'll have to adjust mine aswell as the way it is will bug the hell out of me
wonder what Paul will have to say about it?
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Old 06-03-2015, 02:24 PM   #330
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Yeah, I really wish they did the simple standing straight pose for him. Not sure about the tilting head and foot back. I get it they want a movement look but harder to execute. I noticed it with the one from wonderfest too. Guess we will know more when we see future in hand pics.
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