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04-22-2013, 05:38 PM
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#121
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Cyclops
Moderator
Join Date: Aug 2010
Posts: 11,557
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Quote:
Originally Posted by Ryu
The DeathStroke spam is hilarious. The environmental spam too. A lot of items spawn too quickly.
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Environment interaction can be disabled.
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04-22-2013, 05:51 PM
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#122
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Have you ever imagined a world with no hypothetical situations?
Join Date: Apr 2009
Location: Tampa
Posts: 8,772
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Quote:
Originally Posted by Luminous
Environment interaction can be disabled.
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That sucks. It's part of the combo system. That's like shutting of ground bounce or wall bounce. They have to patch it and make it less abusive.
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04-22-2013, 06:22 PM
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#123
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Cyclops
Moderator
Join Date: Aug 2010
Posts: 11,557
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Quote:
Originally Posted by Ryu
That sucks. It's part of the combo system. That's like shutting of ground bounce or wall bounce. They have to patch it and make it less abusive.
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I don't see how it's the same as taking away ground bounce or wall bounce. Players have the option of either playing the game with the new ability to throw objects at your opponents, or play in a more traditional fighting game kind of way without them. A character being able to throw barrels and statues doesn't tie into their specific set of combo capabilities.
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04-22-2013, 06:32 PM
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#124
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Have you ever imagined a world with no hypothetical situations?
Join Date: Apr 2009
Location: Tampa
Posts: 8,772
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But isn't that the selling point of the game? The interactions with the background and interchangeables are what make the game different. It's nice you can shut it off but a lot of people wont. Not all combos but there are setups where you can implement them into combos like wall bounce or ground bounce
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04-22-2013, 07:59 PM
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#125
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Spider-Woman #1 Fan
Join Date: Aug 2004
Location: Los Angeles, Ca
Posts: 13,739
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What is IOS
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04-22-2013, 08:32 PM
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#126
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Cyclops
Moderator
Join Date: Aug 2010
Posts: 11,557
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Quote:
Originally Posted by Ryu
But isn't that the selling point of the game? The interactions with the background and interchangeables are what make the game different. It's nice you can shut it off but a lot of people wont. Not all combos but there are setups where you can implement them into combos like wall bounce or ground bounce
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Maybe that's where the confusion is coming from. I believe that disabling environment obstacles only affects thrown objects and traps. You should be able to still have opponents bounce off of the ground and walls. As far as transitions, I don't know. I'll have to go see what I can and cannot do when this feature is disabled.
Quote:
Originally Posted by marvelboi77
What is IOS
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It's the mobile operating system for Apple devices.
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04-22-2013, 09:18 PM
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#127
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Spider-Woman #1 Fan
Join Date: Aug 2004
Location: Los Angeles, Ca
Posts: 13,739
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So I'm SOL then?
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04-22-2013, 09:32 PM
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#128
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Cyclops
Moderator
Join Date: Aug 2010
Posts: 11,557
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Quote:
Originally Posted by marvelboi77
So I'm SOL then?
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If someone has unlocked their Injustice iOS rewards, and is willing to temporarily share their WBID with you, you can unlock the same stuff they did. Unfortunately, I had to visit a few different forums in order to find someone willing to share their ID.
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04-22-2013, 09:35 PM
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#129
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Spider-Woman #1 Fan
Join Date: Aug 2004
Location: Los Angeles, Ca
Posts: 13,739
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I'm guessing it will eventually be rolled out in a easy to access option.
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04-26-2013, 01:28 AM
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#130
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Spider-Woman #1 Fan
Join Date: Aug 2004
Location: Los Angeles, Ca
Posts: 13,739
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I saw an advertisement that this game is $35 at Toy R Us starting Sunday. That was fast.
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