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Old 05-07-2015, 02:17 PM   #21
BornFreeSF
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Originally Posted by ZenLogikos View Post
I feel like Gouken should be more defensive, perhaps his Kongoshin (I mentioned before), but that pose would look perhaps too similar to Gouki's, and limit interchangeability.
Nice thought. But yeah I see the dilemma when you put Akuma v Gouken.

There's is obviously an attacking animation to the Kongoshin. I don't know if it would work with Akuma blocking....maybe.



I don't recognise Gouken's current move. It looks like it's inspired by his standing heavy kick with the hands placed to block Ryu and Ken perhaps? Or maybe I missed something.

Overall I think it looks pretty cool though. It's an exciting concept and something fresh.


.
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Old 05-07-2015, 03:33 PM   #22
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Are you sure Sharkey?




.
... If this is made into a thing I will cave.

My Asura's Wrath by Tsume is still one of my favorite pieces ever.
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Old 05-07-2015, 03:34 PM   #23
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Edit: Nevermind. Mods please delete. Didn't realize that the website filter was blocking the image at work.

Last edited by Sharkey; 05-07-2015 at 03:36 PM. Reason: please delete
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Old 05-07-2015, 04:29 PM   #24
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Originally Posted by rgm501 View Post
not feeling this one, not a fan of dioramas.
i would like to see you guys do some museum poses, maybe with some characters that haven't been done by some of the other companies.
That's the beauty of Kinetiquettes for me; much larger than your standard dioramas, at 1:6, and you don't even need to display them as a diorama if you don't want to. But yeah, action-only for these guys, so...

Quote:
Originally Posted by BornFreeSF View Post
Nice thought. But yeah I see the dilemma when you put Akuma v Gouken.

There's is obviously an attacking animation to the Kongoshin. I don't know if it would work with Akuma blocking....maybe.

I don't recognise Gouken's current move. It looks like it's inspired by his standing heavy kick with the hands placed to block Ryu and Ken perhaps? Or maybe I missed something.

Overall I think it looks pretty cool though. It's an exciting concept and something fresh.
The Kongoshin would work well for Ryu/Ken since both arms could be blocking...but then Akuma should change. Maybe Akuma's teleporting, one-foot stance? But I know you want his kata stance, which looks great.

Gouken's current kick doesn't look game related to me. I just assumed it fit the scenario of training Ryu/Ken and this diorama.

Quote:
Originally Posted by Sharkey View Post
... If this is made into a thing I will cave.

My Asura's Wrath by Tsume is still one of my favorite pieces ever.
Still trying to scrape together extra funds to acquire that...
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Old 05-07-2015, 06:53 PM   #25
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[...]

Still trying to scrape together extra funds to acquire that...
Best of luck to you in getting it. It is a stunningly great piece and the level of detail is superb!
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Old 05-07-2015, 09:05 PM   #26
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Quote:
Originally Posted by BornFreeSF View Post
Nice thought. But yeah I see the dilemma when you put Akuma v Gouken.

There's is obviously an attacking animation to the Kongoshin. I don't know if it would work with Akuma blocking....maybe.



I don't recognise Gouken's current move. It looks like it's inspired by his standing heavy kick with the hands placed to block Ryu and Ken perhaps? Or maybe I missed something.

Overall I think it looks pretty cool though. It's an exciting concept and something fresh.


.
We have thought of both the parry poses but wouldn't work with what we have in mind for the others. Plus it was done before.

Gouken's kick was pretty much taken from his ex tatsumaki starting frames
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Old 05-08-2015, 08:21 AM   #27
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Originally Posted by HairyAsHell View Post
We have thought of both the parry poses but wouldn't work with what we have in mind for the others. Plus it was done before.

Gouken's kick was pretty much taken from his ex tatsumaki starting frames
Love that you guys are such fans and taking straight from the game's animation data. Seriously well done.
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Old 05-08-2015, 11:16 AM   #28
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Quote:
Originally Posted by HairyAsHell View Post
We have thought of both the parry poses but wouldn't work with what we have in mind for the others. Plus it was done before.

Gouken's kick was pretty much taken from his ex tatsumaki starting frames
Found it!



Yeah, Sharkey is right. It's great to see moves from the game incorporated.



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Old 05-08-2015, 11:20 AM   #29
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... If this is made into a thing I will cave.
I'm having a similar dilemma in that I don't have time to learn MKX....yet, they are releasing the Predator soon...

I enjoyed the Asura x Street Fighter DLC. I would welcome him as a character.

They already established at the end of the DLC that his descendant (who looks identical - apart from the arms) is within the Street Fighter Universe with Chun.
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Old 05-08-2015, 11:30 AM   #30
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I'm having a similar dilemma in that I don't have time to learn MKX....yet, they are releasing the Predator soon...

I enjoyed the Asura x Street Fighter DLC. I would welcome him as a character.

They already established at the end of the DLC that his descendant (who looks identical - apart from the arms) is within the Street Fighter Universe with Chun.
Awww the arms are what make him even more awesome. Without them I would probably pass.

But honestly I would just be up for buying mroe Asura's Wrath sweet dios!
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