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Old 09-15-2018, 02:41 PM   #101
desertdragon
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Quote:
Originally Posted by Augen View Post
What causes a piece to be stuck in administrative hell? What does that mean?
Since the statue is of a DC property, it has to be approved by the licensing department at DC (or whatever group does that at Warner Brothers). Apparently it's been waiting for approval for about six months, not because DC necessarily doesn't like the piece, but apparently because the approval paperwork is just sitting on someone's desk somewhere - this is according to Jason, who built the prototype. Hence the administrative hell...

I'm hoping that everything gets worked out so Tweeterhead can move ahead with actually making this, because it's going to be amazing if the proto is any indication.
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Old 09-15-2018, 03:52 PM   #102
Augen
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I see. I hope they can agree on it and get paperwork done quickly on this whole line moving as fast as people. I really think quality paint job will make this be the definitive Starfire thus far.
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Old 09-15-2018, 04:39 PM   #103
Das Brutah
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Maybe licensing issues with likeness? With the show coming next month maybe they are shifting approvals more skewed towards this? Just a guess and probably a bad one.

Having worked with tons of IP, there many hoops to jump through.

Curious to hear details if ever provided....
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Old 09-15-2018, 11:40 PM   #104
Demona
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I hope that there are zero changes to this piece. Starfire is perfect. I can’t take another blow like the SS Psylocke where a piece I fell in love with from top to bottom is tweaked.

Luckily, DC is pretty open with the statues. They understand how these characters were drawn for decades in their comics, so the statues should represent that.
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Old 09-16-2018, 06:28 PM   #105
desertdragon
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Originally Posted by Demona View Post
I hope that there are zero changes to this piece. Starfire is perfect. I can’t take another blow like the SS Psylocke where a piece I fell in love with from top to bottom is tweaked.

Luckily, DC is pretty open with the statues. They understand how these characters were drawn for decades in their comics, so the statues should represent that.

I'm right there with you... The prototype is stunning - I so hope DC can just say YES and let Tweeterhead do their thing with Starfire exactly as she is right now.
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Old 09-16-2018, 08:35 PM   #106
pdenham
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I'd still like to see the hair look like Starfire from the 80's and not the modern hybrid it is now.

Apart from the more voluptuous figure compared to some other female characters, That huge lion's mane was easily her most prominent physical attribute and everyone that drew her followed the Perez template for it- which this statue absolutely does not.

It's a nice look figure, but it just doesn't feel like it nails the character for me because of that aspect.






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Old 09-16-2018, 11:22 PM   #107
Demona
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Big, curly, wavy Byrne hair and Perez hair seem to be hard to translate in statue form. It usually looks like a stringy mess. IMO this is one of the best versions of it yet.
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Old 09-17-2018, 04:26 AM   #108
AlexLothos
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pdenham, maybe you'd be more interested in the Icon Heroes version?


It's the one I was strongly considering before seeing this Tweeterhead piece. The pose is stronger and she seems more "realistic" in some way. I also like the way her hair is depicted... lots of life and action while still staying true to the comic version (IMHO).
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Old 09-17-2018, 04:50 AM   #109
Gothamite
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He does actually prefer that statue's art direction, but it's rather small at 1/10 scale.
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Old 09-17-2018, 10:00 AM   #110
grphyx1
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Quote:
Originally Posted by pdenham View Post
I'd still like to see the hair look like Starfire from the 80's and not the modern hybrid it is now.

Apart from the more voluptuous figure compared to some other female characters, That huge lion's mane was easily her most prominent physical attribute and everyone that drew her followed the Perez template for it- which this statue absolutely does not.

It's a nice look figure, but it just doesn't feel like it nails the character for me because of that aspect.

I think they struck a nice balance between the gravity defying world of 2D and the real world. The hair is plenty big without looking Peg Bundy-ish.
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