Quote:
Originally Posted by MrYac
so just curious since it's been tossed around this thread a bit, but how exactly does clear resin make things more realistic?
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I know nothing about the resin, but I assume it is a kin to how in 3D they use the term, sub-surface scattering.
Basically your skin is not 100% opaque, as you can see veins and whatnot.
https://upload.wikimedia.org/wikiped...Scattering.jpg
https://qph.is.quoracdn.net/main-qim...t_to_webp=true
So in 3D, the sub-surface allows/simulates light "scattering below the surface", giving a more realistic look.
https://41.media.tumblr.com/2688022f...rjzilr_500.png
So I guess it is some technique to recipe for the resin to allow it to be slightly more translucent than a normal painted sculpture.
While looking for more examples, I found this quote in an Uncharted 3 article
Skin: “A shader is code that defines the surface properties of a material, like wood or water. We use skin shaders that adjust for subsurface scattering, simulating how light passes through skin and bounces around in there, giving you that pinkish glow.”