Quote:
Originally Posted by Joppula
1) DBFZ Had more entrants for the brief period when it was brand new. Mind you it released in 2018, SFV is three years old.
And has since eclipsed DragonBall in tournament entrants. Regardless of licensing issues keeping it from some majors.
Tournaments that feature both games, SFV is currently #1.
(I’d like to add that I love DBFZ, amazing game)
2) People’s gripes with SFV largely do not pertain to SFV gameplay, but rather lack of content on launch, (corrected) input delay (corrected) and User Interface issues, also largely corrected.
SF4 was initially bashed for its “easy input shortcuts”, “input buffering”, “comeback mechanics”, “gameplay imbalance”, “damage scaling”.
Vanilla Sagat, Rufus, Ryu. Yikes
And later it was:
“Option selects”, “Vortex”, “Game too slow”, and some character imbalance mostly aimed at Elena and her healing ability.
People complained plenty about SF4. Now that it is the previous generation SF, it’s revered. Not unlike other SF games.
3) Season 4 has not been fully revealed, so it’s definitely too soon to pass judgement on it.
As of now, they’re only guilty of piss poor advertisement in S4.
4) Still tons of FM available in game. Not just weekly challenges.
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I still don't know where you're sourcing that info as FighterZ has seen both higher viewers and entrants.
But, it's best to digress off of that because the positive thing is that both games have a decent amount of entrants as far as fighting games go.
On gripes with SFV, I would definitely say gameplay is up there on one of the bigger problems. By no means was SF4 a perfect game, but it was a great Street Fighter game.
SF5 as a Street Fighter game, falls short on many aspects of its' gameplay. Something that Vince has been mentioning is that the game has been watered down, which is indeed very true.
- They removed proximity normals from the game.
I don't feel the need to go in-depth on this one, I know why they removed it, but personally I think it was a bad choice.
- The general roster has been made very homogeneous, basically meaning that you will see many players playing characters the same exact way. I can see Nemo, Dogura, or any other Urien online and I feel like it's the same person playing.
There is the great lack of expression in this game. Because they've simplified the game down so far, you don't have that Jyobin Ryu, Daigo Ryu, Dieminion Guile, Momochi Ken or AiAi Juri.
- In terms of execution, it's nowhere near as hard as any previous Street Fighter. There are only a select few characters that I would say have high execution. Those are Chun-Li and Menat, the last is connecting Abigail's B+HP twice.
The rest of the roster is so straightforward that you will learn their most optimal/max damage combos in no time. Unless you're very fresh to fighting games, most of these combos are very easy to perform.
I don't think high damage combos like I'm seeing in SFV should be as easy as they are to perform?
- V. Trigger, V. Skill, V. Reversal
These mechanics are one of the biggest downfalls of this game. One, because it severely limits potential of every character in the roster.
There should be absolutely no reason for moves to be locked behind V. Trigger. It makes no sense that a character like Karin can no longer do her rekkas without popping V. Trigger. That is something that was standard in her SF Alpha appearance.
The other issue is that some character just have outstanding V. Triggers/V. Skill/V. Reversal, while others don't. For the characters that have good ones, it's easier for them to adapt to the meta of SFV, but characters worse off have a harder time.
That system makes zero sense to me and I sincerely hope that is not part of any future Street Fighter game.
- Season 4 starting off with "totally not Evil Ryu, but definitely Evil Ryu" doesn't give me much confidence to be honest.
- Fight money, you say there's tons available, but where? The weekly challenges have been completely nerfed, if you're referring to fight money gained by levels then once that is drained you're not getting much more.
And let's be serious, nobody is going to level up the entire roster to level 50+ for some fight money.
For anybody who recently got into this game, there is little fight money available if they've already done leveling for their characters. You no longer have fight money from the general story. So please do tell where you are pulling this magical fight money from.