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Old 03-03-2015, 04:25 PM   #1
MrYac
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ToeJam & Earl Kickstarter.

was pretty happy to see one of my favorite franchises attempting to come back to life via Kickstarter so I figured i'd spread the joy and see if there are any other Funkatron fans out there who might want to kick in a few bucks. really hoping this thing hits it's goal (which is pretty damn big) and can make it to consoles some day. Anyway that is all.

https://www.kickstarter.com/projects...-in-the-groove
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Old 03-03-2015, 05:09 PM   #2
El Diablo
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loved toe jam & earl! glad to hear they're going back to the original style as that was best. I've no doubt they'll easy reach that target
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Old 03-03-2015, 05:12 PM   #3
MrYac
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I loved Panic on Funkatron, surprised to see a lot of people didn't.
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Old 03-03-2015, 05:42 PM   #4
carlito1978
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great game!
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Old 03-03-2015, 10:24 PM   #5
Frankierock
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Loved toe jam and earl...was one of the few who actually finished it back in the day..as for part 2....ahh it was ok, but maybe because the first was a classic. But bottom line is I would be all over this game if released.
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Old 03-03-2015, 10:28 PM   #6
MrYac
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heh, I too beat the original. a friend of mine spent like a good 8 straight hours playing it one day till we were victorious!
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Old 03-03-2015, 10:54 PM   #7
Frankierock
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Yeah that game took forever...but it was worth it...games with no saves...ah the good ol' days.

If I recall you only had like 2 continues as well.
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Old 03-03-2015, 11:53 PM   #8
MrYac
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I remember my buddy died just before getting the last ship piece and it was all sad because Earl's parents were still waiting for us when we got back to Funkatron......I let them down and couldn't bring their son back to them!!
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Old 03-04-2015, 11:37 PM   #9
s_paulik87
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Does it really take that much to make an indie game to be released digitally.
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Old 03-04-2015, 11:39 PM   #10
MrYac
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Quote:
Originally Posted by s_paulik87 View Post
Does it really take that much to make an indie game to be released digitally.
a question I also asked, but I want it to happen so I won't question too hard.
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