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Clay Moore - Inside Stories
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01-15-2021, 07:07 PM
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#31
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42.7 percent of all statistics are made up on the spot.
Join Date: Jan 2020
Posts: 164
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Xianghua with Killik would be sweet! Make it happen F4F
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01-16-2021, 08:51 AM
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#32
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Nightwing
Join Date: Jun 2007
Posts: 1,589
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Hope the line continues and they don't start a new line like PCS does every time (and quit after a few made).
Hope to see the day Seong Mi-na being made; she is my
favorite since Soul Blade.
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01-16-2021, 08:31 PM
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#33
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Yeah, I spend WAY too much time here!
Join Date: Nov 2012
Posts: 3,841
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I just hope they stick to the SC2 design for everyone that was in it, and then go with the SC3 design for those introduced in that. Really not a fan of the over designed overtly anime look the characters got in later games and statues of those designs will look too busy compared to the SC2 ones.
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01-16-2021, 09:05 PM
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#34
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Cyclops
Join Date: Sep 2013
Posts: 11,082
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Pushing 2 years.
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01-16-2021, 09:57 PM
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#35
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The Tick
Join Date: Aug 2012
Posts: 4,691
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Quote:
Originally Posted by Gyro Zeppeli
I just hope they stick to the SC2 design for everyone that was in it, and then go with the SC3 design for those introduced in that. Really not a fan of the over designed overtly anime look the characters got in later games and statues of those designs will look too busy compared to the SC2 ones.
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Yes! Or those not in 2, but returned in 3. 3 are my preferred designs by far for most characters.
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01-17-2021, 05:04 AM
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#36
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Yeah, I spend WAY too much time here!
Join Date: Nov 2012
Posts: 3,841
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3 has quite a few really cool designs for characters yeah. Just don't want the 4-6 versions personally. They really went off the deep end later on.
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01-17-2021, 12:44 PM
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#37
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The Tick
Join Date: Aug 2012
Posts: 4,691
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Quote:
Originally Posted by Gyro Zeppeli
3 has quite a few really cool designs for characters yeah. Just don't want the 4-6 versions personally. They really went off the deep end later on.
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Agree. My only exception is a desperately wanted Edge Master from 5, as he wasn't frequently playable before then.
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