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Old 09-01-2014, 01:12 PM   #571
BornFreeSF
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Where can I find that costume for Sagat? I have USF on ps3 & 360.
From the main menu you have to go to games>add-ons>street fighter 4.

It's called the summer vacation pack.
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Old 09-02-2014, 12:21 PM   #572
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From the main menu you have to go to games>add-ons>street fighter 4.

It's called the summer vacation pack.
Appreciate it.

Online play is very difficut. I am running a dedicated T1 line and I still get bombarded w/ network lag. Oh well
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Old 09-02-2014, 01:17 PM   #573
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The nature of fighting games, in my opinion, just make it nearly impossible to play "over a network".

Due to these games having 1 frame links, etc. If you are not 100% zero latency, then it can easily turn into a different game.

Things you can do offline, you cant do on. Stupid setups that work online are rubbish off.
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Old 09-03-2014, 05:08 AM   #574
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The nature of fighting games, in my opinion, just make it nearly impossible to play "over a network".

Due to these games having 1 frame links, etc. If you are not 100% zero latency, then it can easily turn into a different game.

Things you can do offline, you cant do on. Stupid setups that work online are rubbish off.
You ain't kidding... Its a whole different game. I usually spend my online time as a spectator in endless.
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Old 09-06-2014, 02:43 PM   #575
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https://www.youtube.com/watch?v=jz2cnse-jKQ#t=239

My understanding is they green-lighted Street Fighter 5 over a year ago. I really do hope they have been doing some work since then despite the recent announcement that they are working with 'DIMPS' and hiring. Let's hope most of the game design work has been done and now they just have to flush it out.

This video states that DIMPS were not involved in Ultra, likely because they were working on SF5. Makes sense to me. I think it was and is a skeleton team working on Ultra.
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Old 09-06-2014, 03:29 PM   #576
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ya you can tell ultra was not the same team, its a total mess like the people had no clue how to code the hit boxes and debug it all.

im down for sf5 but man fix ultra.
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Old 09-06-2014, 04:46 PM   #577
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Give me that Parry system from 3rd Strike back.
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Old 09-06-2014, 06:07 PM   #578
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Give me that Parry system from 3rd Strike back.
I want this. I played it at Evo and it had a parry system but with more leniency which is good for me because I don't have the time that's required to get really proficient with parrys.

https://www.youtube.com/watch?v=UlbgAW7wGd8

I'm a filthy casual anyway
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Old 09-07-2014, 09:46 AM   #579
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Give me that Parry system from 3rd Strike back.
Wont ever happen, not with todays gamers wanting everything easy to win.

So you will get a system like Focus where casuals can use it and pros can be amazing with it.


How much ya want bet SF5 will be on the SF4 engine, just super tweaked out.
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Old 09-07-2014, 03:32 PM   #580
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I dunno about that. Each of the four main iterations have used a different engine. And when they could have used the SFIV engine for MVC3, they decided to create an all-new (or at least re-purpose RE) engine.

I don't care though. I think the SFIV engine is near perfect. Change the visuals and most who decry the art style should be satisfied.
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