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Old 07-13-2017, 05:38 AM   #221
AdamTheAnimal
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I am pretty sure that they will go with this stance or something similar
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Old 07-13-2017, 10:26 AM   #222
dao2
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Quote:
Originally Posted by AdamTheAnimal View Post
I am pretty sure that they will go with this stance or something similar
yeah that's what I would imagine as well, no chainsaw yay \o/
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Old 07-19-2017, 09:57 AM   #223
Vallos
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There was something familiar about the new pose that I could not quite place. Then I remembered the marketing posters they did a while back for the different factions.

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Old 07-23-2017, 04:08 PM   #224
TRDNiteLife
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Old 07-23-2017, 04:26 PM   #225
majestic1
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I wish his armor had a more of a golden shine to it, not super shiny but just a little cleaner, it would help bring out all the details and also be a nice contrast between his armor and skull, right now they both look the same color. I'm sure his armor will look even duller on the production piece.

Something like this -




It looks a bit more Golden/Bronze in the marketing poster

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Old 07-23-2017, 05:34 PM   #226
ZenLogikos
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Pose just doesn't suit that ready stance nearly as well now. With Mort's body language, the sword should really be pointed downward, either forward like previously, or to the rear, like the stance posted earlier in the thread.

At least make an Ex with the ability to swap the forearms out to create the prior (or other more accurate) sword stance. Would create two totally different 'feels' to the piece.
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Old 07-23-2017, 06:21 PM   #227
Gyro Zeppeli
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Yeah you're right about the color. The armor blends in too much with his skull. Would be nice if it had a more copper or gold color to it.
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Old 07-23-2017, 11:04 PM   #228
felixckf
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well , i think the old pose suit him better , hope the ex is arms of old pose
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Old 10-27-2017, 12:42 AM   #229
Overmind
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Preorder next Thursday.
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Old 10-27-2017, 02:19 AM   #230
EnShinNoi
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After seeing it on Sidehsow Live, the new pose bugs me too much, especially his foot is up on a rock. I've now got an irremovable image in my head of Mortighull fishing.
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