Quote:
Originally Posted by DynamicMenace
there is one thing that i am noticing. did you just sculpt one half of this and then reverse it and then splice them together ?
because im seeing a lot of the same looking muscles on both sides when comparing them. and the veins on the bicep appears to be the same way too. it would make scene to do it this way though i would think and then go back and make things asymmetrical. if thats what you are doing thats brilliant and would save you a ton of work and time.
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Not quite... but damn near... Zbrush has a "symmetry" button... there are different ways to sculpt a piece in zbrush.
1) take the pieces as far as you need with symmetry turned on and THEN adjust the pose, non symmetrical elements to your liking.
2) turn symmetry off and go to town.
I have done both.
Wolverine for Bowen was COMPLETELY "symmetry free"
and Hal here still has symmetry on since his pose is basically symmetrical anyway (save for the hair)
Now... I will adjust certain things at the end on Hal... but more so on the full figure piece when I pose him.
"symmetry" can be lazy depending on how much you rely on it, but it does have it's uses if you don't rely on it 100%... which I NEVR will.