Quote:
Originally Posted by wpmedia
I'm okay with the statue being slightly off-film-reference
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Would be okay for me as well, i swear, if the thing didn't looked like a dwarf T-Rex the first time i saw it. lol
Quote:
Originally Posted by wpmedia
Let's agree on a big thumbs up for no black spots on this amazing paint job, right?
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Hell yeah, finally!
Quote:
Originally Posted by El Diablo
No its not, and unless you can get the EXACT same angle then the comparison is pointless.
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You are right, but sorry if i haven't been able to find a better, 100% match on wireframes pictures from '93..
It's still close enough to show what's wrong i think.
Quote:
Originally Posted by Fu_Manchu
If you scrutinize the scenes, you'll notice some changes. In this one for example the neck is shorter and the hips are repositioned upwards. For the obvious purpose of the scene:
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Fu, you can't see the model changing proportions at all in the scene, the neck looks like this some frames prior:
That is just the angle.
Quote:
Originally Posted by Fu_Manchu
I can't see the maquette doing a full turnaround like in the rotunda picture, there's no way with this body:
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Right, unless you "animate" the neck to achieve the pose you want to recreate.. you know, the kind of things people do when they create a statue? :P
Quote:
Originally Posted by Fu_Manchu
So my guess it that they (ILM) elongated the neck and modified the torso to be able to do the full turnaround in the movie. There was no other human way to achieve that:
You see, in this frame it looks like a giraffe. Compare this neck with the other scene above:
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But the neck is the same in all the sequences, it's just animated differently according to what the animal is doing, like the little hump on the top of the neck being stretched when the animal roars..
Quote:
Originally Posted by Fu_Manchu
This is why I say this is complicated. Simply because there was not an unique CGI T-Rex refence in the movie, there were several of them!
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You mean like a different model for every single frame? lol
Come on now, there's one model, a model you have to be prepared to animate though, if you want to achieve a particular pose.
Quote:
Originally Posted by Fu_Manchu
So my humble conclussion: this is why you won't see the rotunda picture at all on this statue, like I said it's impossible to reposition the model in that stance without heavy modifications that would make it ugly and we all would be complaining about.
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But why?!
Why haven't i read a
single complaint about the Breakout neck?
What's up with all these "giraffe" comments now?
They nailed a
much harder and extreme pose on their last statue, (a pose which was achieved with
this tool in the movie, unlike the rotunda sequence), and that's why i'll defend the Breakout to death, because it's ----ing accurate like no other statue around, and that's because they did what they had to do to recreate the pose.. unlike what happened here.
I mean i said i prefer the Breakout to Julien Rex JUST because of this:
Quote:
Originally Posted by Phil the sixth
I think CC made the right decision to keep it more natural looking.
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I think what really happened is that this time Chronicle decided to not fully sculpt their Rex, like they did with the Breakout, and go with a pre-existing neck and head instead (the 1:5) which don't fit the pose.
Quote:
Originally Posted by Leekson
It looks good from the specific movie angle, but it looks like a giraffe from other angles
Here we are having statue that doesn't look good from movie angle we all remember but it looks good from other angles, specially from behind
If I'm to choose between these two, I would choose the first one
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Would just look like the animal in the movie from all kinds of front views, and like this in profile.